(This help page describes the latest version of Bingo Card Printer - 6.01)
How to Play How to play bingo:
The teacher (schools), or host (family events) will act as the caller.
The caller is responsible for preparing the bingo cards (which can be done
ahead of time), and calling the bingo items, but does not actively
play the game.
The players (students if in a classroom environment) are each given a
Please note: You can print up to 4 bingo cards
per page using Bingo Card Printer.
If you want, you could play a game
where multiple cards are being used per game by each player
(and the player can call Bingo if they get a winning pattern on any of their
cards). However this variation may be too complex for younger players.
Another variation is to use 1 card per game, and then work through the
cards in successive games.
Before starting to play, the caller explains what pattern the players
must mark off to win the game. For example, a single line of answers in
any direction (see Patterns section below).
The caller then begins calling items out one
at a time (using the printed call list generated by Bingo Card Printer,
or by using Bingo Card Printer's on screen call feature).
In a school environment, you can use different variations on calling,
You can print questions on the bingo cards, and call out the
answers. For example, the students could have bingo cards containing
multiplication questions, and when the teacher says
"Sixty six", the student's goal is to find a square containing a
multiplication that works out to 66.
You could provide the calls in a different form from that presented
on the card. For example, if teaching telling the time, you might say
"Twenty to three", and students need to find and
mark off the square containing 2:40 on their cards.
Rather than giving out the call directly, you could
simply provide information about it, until one of your students
tells you which item you are referring to.
For example, the teacher might say
"This is the fourth planet from the sun. It has two moons and
is known for its red color...", and eventually one of the students
should recognize that you are referring to the planet Mars.
When the caller calls out an item that is in a player's bingo card,
that play marks off the item. He should do this in such way that the
item is still readable and can be checked later (for example by writing an
X over the item).
When a player achieves one of the agreed patterns (such as a line of 5),
he shouts out "Bingo!". His card is then checked by the caller against
previous calls, and if correctly filled out, the player wins the game.
After the first player achieves a Bingo, if you want to,
you can keep playing until
a second more complete pattern is achieved by any of the players.
For example, the first bingo might require a line of 5,
but second bingo might require filling out the card completely.
Here are some of the possible patterns that you can play for.
If playing with a Free Space, players can mark that square off,
without it being called.
It does not matter if a player has extra squares
(in addition to those in their pattern) marked off.
Any 2 X 2 block of squares
Large Postage Stamp:
Any 3 X 3 block of squares
Line of 5 in any direction (horizontal, vertical or diagonal)
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